
“It was the first project that we used facial capture, so that was a transition for our team because we were used to hand-keying everything. Marianne Hayden, Story Animator at Naughty Dog and Cinematics Animator for Uncharted 4, talked about a new approach to animating faces. Beyond the considerations of brand new hardware and a new engine, it was also the first time facial capture was used for motion capture in a Naughty Dog game. We try to understand the essence and the emotion behind what we’re trying to make and capture the essence in those mechanics.”Īs Naughty Dog’s first game developed specifically for the PlayStation 4 from start to finish, the developers sought to push the boundaries of the studio’s new engine, from fidelity to animation to gameplay. I think it’s because we’re taking the fundamentals of design and applying it to the ‘canvas’ we’re working on. Uncharted and The Last of Us are very different games.

Vinit Agarwal, Game Director at Naughty Dog, discussed his experience as a game designer working on both multiplayer and single player experiences for Uncharted 4. Even so, there are core pillars that are part of the studio’s approach to every game: character-driven storytelling and innovating wherever possible.

When Naughty Dog kicked off development of Uncharted 4, there were several things that were certain: there’d be pirates, breathtaking locations, and the familiar characters that you’ve gotten to know in the previous three entries of the series.
